More in this categoryVideo Prompts
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#01X-Ray Lightbox Wall — Bone Scan Uncanny
#02Orbital Dock Brawl — Zero-G Mech Fight
#03The Ocean Liner Gangway — Farewell at the Pier
#04The Soap Bubble Voyagers
#05Ancient Oath — Stone Circle Ritual
#06Dune Glow — Last Light on Sand Ripples
#07Julienne Carrot Matchsticks — Uniform Sticks
#08The Hitchhiker — Corduroy and Sunsets on Route 66
#09The Alien's Job Interview — 'Skills: Telepathy, Probing'
#10Boulangerie 7AM — The First Baguette Crackle
#11Core Reactor — Chip Macro Energy
#12Kaiju's Tiny Umbrella
#13Hydrotherapy Room — Green Water Dread
#14Jungle Canopy Ambush — Camo Mech Strike
#15Safari by Steam Train — Colonial Kenya, 1935
#16The Paper Boat Regatta — Gutter Grand Prix
#17Starfall Bridge — Crystal Span Crossing
#18Golden Wetlands — Evening Over the Marshes
#19Garlic Smash & Mince — Rhythmic Rock
#20Penthouse Groove — Silk Shirt in the Skyline Loft
#21Alien Learns to Drive — Blinker Means Warp Speed
#22Paris in Rain — Umbrellas on Boulevard Saint-Germain
#23Hologram Dawn — AR Glasses Vision Film
#24Ninja Grocery Run
Video prompt
X-Ray Lightbox Wall — Bone Scan Uncanny
A radiology wall of glowing X-rays where one film shows a skeleton waving — and the wave gets clearer with each glance.
Published

Seedance 2.5 Prompt
Text to videoRecommended: Seedance 2.58-second medical uncanny short, 16:9. A radiology room at night: the camera drifts along a wall of glowing X-ray films — and one skeleton is waving. With each glance away and back, it gets closer. 0-3s: The approach. The wall of lightboxes glows blue-white in the dark room — dozens of films: chests, skulls, fractured arms, the clinical constellation. The camera drifts along the wall, and one film snags the eye: a full skeletal hand, its bones arranged in a wave. The camera moves on — then drifts back. The hand's position has changed: the wave clearer, fingers spread wider. 3-6s: The progression. The camera looks away at the neighboring films — a ribcage, a skull — and looks back: the skeleton's arm is now visible, raised higher. Away, back: a full skeleton, standing, waving, its skull's jaw open in what could be a grin. Away, back: it fills more of the film, closer to the glass, the wave more insistent. The neighboring films begin to change too — a skull turning, a hand lifting. 6-8s: The final glance. The skeleton fills the entire film — and its bony hand presses against the inside of the lightbox glass, the finger bones splayed on the lit surface. The camera holds. The lightbox flickers. Craft: the lightboxes' blue-white glow, the films' clinical detail — the chests, skulls, fractures; the skeleton's progressive approach, the hand on the glass, the neighboring films' turning. Camera: slow drift along the wall, the glance-away-and-back rhythm, macro on the film detail, 50mm feel. Lighting: lightbox blue-white in the dark room, the glow on the camera's surroundings. Atmosphere: medical uncanny, the image coming forward. Style: slow drift, macro film detail, clinical palette, photorealistic, 24fps.
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